Blog · Guide
Hunt ESP vs Radar: Key Differences
ESP versus radar in Hunt: Showdown 1896: in-world overlays compared with a top-down read of Hunters and objectives.
Overlay versus map
People say radar when they mean ESP, and ESP when they mean a minimap. In Hunt they are different jobs. ESP is usually an in-world overlay: a box on a Hunter in the window. Radar is usually a detached or top-down read: where teams sit on the bayou.
Start at the ESP page and the radar page. This article is the comparison.
What ESP is for
ESP answers a local question. Is the next room occupied. How far is the Hunter on the balcony. Is that silhouette a partner. It lives in the same view you shoot in. Distance, teams, and objectives are covered in the ESP guide.
Through-wall models without the rest of the overlay are Visual/Chams.
What radar is for
Radar answers a match question. Is a trio still on the far compound. Did a carrier already leave toward extract. External radar usually means a second window. The Hunt package focuses on in-world ESP and Chams — the radar page explains the difference.
When the overlap confuses buyers
Extraction is the messy middle. Knowing a Hunter is in the tree line at your extract is ESP/wallhack-shaped. Knowing two teams remain alive on the map is radar-shaped. Read extraction awareness for the play, then pick the information type you actually wanted.
Features: cheat features. Status: status.